| Description |
Changelog 1.0.0.13 (TFU7 authoritative contract settings):
-fixed, setting any Additional Contracts type to 0 now disables generation immediately on the server
-fixed, disabled CREATED offers are removed automatically while RUNNING/PREPARING contracts are preserved
-fixed, lowering a limit removes only excess unstarted offers and cannot destroy active player work
-fixed, compact UInt8 multiplayer settings events replace the broken legacy one/two-bit string events
-fixed, all limits and the success factor are synchronized from the server when a client joins
-fixed, settings are saved after every server-side change, non-admin requests are rejected, and a runtime audit restores drift
-fixed, console and automatic generation can no longer bypass a disabled contract type
-retained, all TFU6 delivery safety plus TFU5 chaff and mulcher fixes
Changelog 1.0.0.12 (TFU6 package-wide delivery safety):
-fixed, Bale Collect, Fruit Collect, Field Heap and Supply Delivery use only neutral/NPC-owned destinations
-fixed, Bale contracts require a compatible bale unload trigger and bulk contracts require a regular bulk unload trigger
-fixed, RUNNING unsafe destinations are migrated without resetting liters; unstarted unsafe missions are removed and regenerated
-fixed, the first delivery at exactly 0% is credited correctly
-fixed, goods are removed only when the matching RUNNING mission actually credits them
-fixed, blocked deliveries remain in the trailer or bale instead of entering player storage
-fixed, each contract keeps its own 90/92/95% delivery requirement independent of the global field threshold
-fixed, authoritative completion, field progress, liters and destination are synchronized for late joiners and farm switches
-fixed, Animal Dealer fill deliveries remain on the private internal station and use credit-before-consume tracking
-retained, TFU5 chaff progress recovery and all return-safe chaff/mulcher AI fixes
Changelog 1.0.0.11 (TFU chaff progress and MP sync repair):
-fixed, chaff field progress now measures remaining contract crop instead of unreliable post-cut states
-fixed, existing RUNNING chaff missions recover their baseline from saved expected liters and current field state
-fixed, authoritative completion, field progress and delivery values are synchronized on join and during play
-fixed, zero-percent missions can receive contract deliveries
-fixed, delivery success uses the chaff mission's 90% requirement and is independent of the global field threshold
-added, neutral destination validation so new contracts cannot use any player-owned station
-added, throttled server diagnostics and a safe scan-failure guard that cannot falsely complete a mission
-retained, all TFU4 return-safe chaff and mulcher AI fixes
Changelog 1.0.0.10 (TFU AI return-value hotfix):
-fixed, AI field-course crash AIDriveStrategyFieldCourse.lua:190 (totalArea nil)
-fixed, chaff and mulcher AI hooks now preserve both GIANTS area return values
-fixed, safer root-vehicle and active-AI detection before restoring implement state
-added, defensive 0,0 return guard to prevent repeating AI update log floods
Changelog 1.0.0.9 (TFU standalone / ModHub-safe edition):
-added, unique mod identity FS25_AdditionalContracts_TFU
-fixed, all internal self-references now point to the TFU edition
-added, separate package name prevents official ModHub updates from overwriting this build
-retained, all v1.0.0.8 chaff and mulcher multifruit compatibility fixes
-important, do not activate the official and TFU editions together
Changelog 1.0.0.8 (TFU chaff + multifruit compatibility fix):
-fixed, chaff contracts retain and display the exact source crop
-fixed, source crop and full forage growth range are revalidated before contract start
-fixed, invalid or stale chaff contracts are blocked instead of remaining at 0%
-fixed, medium and large GRAIN chaff contracts no longer receive maize headers
-fixed, separate BIGLARGE machinery groups for MAIZE and GRAIN source crops
-fixed, SILAGEMAIZE and other maize/corn-named custom crops use maize headers
-fixed, chaff cutter AI query is restricted to the active contract crop
-fixed, expected chaff amount uses the map's forageHarvester conversion factor
-added, detailed chaff crop, growth-stage, vehicle and rejection diagnostics
Changelog 1.0.0.7 (TFU multifruit compatibility fix):
-fixed, Mulcher contract AI crop-query overflow on multifruit maps
-fixed, leased and player-owned Mulcher AI on multifruit contract fields
-fixed, restores player-owned mulcher AI settings after the helper stops
-added, validation that blocks invalid custom fruits from new mulcher contracts
Creates general-purpose orders across various areas\industries – for example, chaff\forage,mulching,rolling,transport,riding,delivery and more. I have no influence on mod maps with incorrectly registered fruits (convert,heap hight,mulching ...).
Changelog 1.0.0.6:
-new, Animal dealer contracts (RealsiticLiveStock.. Mods are not supported or modder set flags for support), needs animal dealer on the map
-new, Field heap contracts
-new, 2x Special Missions (universal Mission), Lost cargo and Vehicle Transfer
-optimized, Mulcher/Roller/Chaff contracts (more security checks)
-optimized, Fruit collect contracts, only headland and row spacing optimized (differently and less profit) and overloaded trailer with button .. deactivated
-add, translation for it,fr,cz
Changelog 1.0.0.5:
-fix, lua error... table.remove 'typName'
-fix, successFactor 80-95% (< 90% was not possible)
Changelog 1.0.0.4:
-fix, ChaffMission (SP,large field,leasing vehicle jaguar99tt)
-new, 3x Special Missions (universal Mission), Deliver,Load and Deliver,Vehicle Transport
Changelog 1.0.0.3:
-fix, problems/errors (FS Patch 1.14.0.1)
-new, Settings for success factor 80-95% (optional for PresicionFarming DLC)
Changelog 1.0.0.2:
-fix, Roller-Contracts start event on/off (Multiplayer)
-fix, ...ChangeSettingsEvent.lua:48: attempt to index nil with 'getTypToString' (Multiplayer)
Changelog 1.0.0.1:
-new, Bale collect contracts
-new, Fruit collect contracts
-new, Settings optimized
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