Mod

NomAdditional Contracts - TFU Edition
Version1.0.0.13
AuteurHappyLooser / TFU-DAFKE
Nom du fichierFS25_AdditionalContracts_TFU.zip
Taille5,74 Mo
ActifOui
CarteNon
Description Changelog 1.0.0.13 (TFU7 authoritative contract settings): -fixed, setting any Additional Contracts type to 0 now disables generation immediately on the server -fixed, disabled CREATED offers are removed automatically while RUNNING/PREPARING contracts are preserved -fixed, lowering a limit removes only excess unstarted offers and cannot destroy active player work -fixed, compact UInt8 multiplayer settings events replace the broken legacy one/two-bit string events -fixed, all limits and the success factor are synchronized from the server when a client joins -fixed, settings are saved after every server-side change, non-admin requests are rejected, and a runtime audit restores drift -fixed, console and automatic generation can no longer bypass a disabled contract type -retained, all TFU6 delivery safety plus TFU5 chaff and mulcher fixes Changelog 1.0.0.12 (TFU6 package-wide delivery safety): -fixed, Bale Collect, Fruit Collect, Field Heap and Supply Delivery use only neutral/NPC-owned destinations -fixed, Bale contracts require a compatible bale unload trigger and bulk contracts require a regular bulk unload trigger -fixed, RUNNING unsafe destinations are migrated without resetting liters; unstarted unsafe missions are removed and regenerated -fixed, the first delivery at exactly 0% is credited correctly -fixed, goods are removed only when the matching RUNNING mission actually credits them -fixed, blocked deliveries remain in the trailer or bale instead of entering player storage -fixed, each contract keeps its own 90/92/95% delivery requirement independent of the global field threshold -fixed, authoritative completion, field progress, liters and destination are synchronized for late joiners and farm switches -fixed, Animal Dealer fill deliveries remain on the private internal station and use credit-before-consume tracking -retained, TFU5 chaff progress recovery and all return-safe chaff/mulcher AI fixes Changelog 1.0.0.11 (TFU chaff progress and MP sync repair): -fixed, chaff field progress now measures remaining contract crop instead of unreliable post-cut states -fixed, existing RUNNING chaff missions recover their baseline from saved expected liters and current field state -fixed, authoritative completion, field progress and delivery values are synchronized on join and during play -fixed, zero-percent missions can receive contract deliveries -fixed, delivery success uses the chaff mission's 90% requirement and is independent of the global field threshold -added, neutral destination validation so new contracts cannot use any player-owned station -added, throttled server diagnostics and a safe scan-failure guard that cannot falsely complete a mission -retained, all TFU4 return-safe chaff and mulcher AI fixes Changelog 1.0.0.10 (TFU AI return-value hotfix): -fixed, AI field-course crash AIDriveStrategyFieldCourse.lua:190 (totalArea nil) -fixed, chaff and mulcher AI hooks now preserve both GIANTS area return values -fixed, safer root-vehicle and active-AI detection before restoring implement state -added, defensive 0,0 return guard to prevent repeating AI update log floods Changelog 1.0.0.9 (TFU standalone / ModHub-safe edition): -added, unique mod identity FS25_AdditionalContracts_TFU -fixed, all internal self-references now point to the TFU edition -added, separate package name prevents official ModHub updates from overwriting this build -retained, all v1.0.0.8 chaff and mulcher multifruit compatibility fixes -important, do not activate the official and TFU editions together Changelog 1.0.0.8 (TFU chaff + multifruit compatibility fix): -fixed, chaff contracts retain and display the exact source crop -fixed, source crop and full forage growth range are revalidated before contract start -fixed, invalid or stale chaff contracts are blocked instead of remaining at 0% -fixed, medium and large GRAIN chaff contracts no longer receive maize headers -fixed, separate BIGLARGE machinery groups for MAIZE and GRAIN source crops -fixed, SILAGEMAIZE and other maize/corn-named custom crops use maize headers -fixed, chaff cutter AI query is restricted to the active contract crop -fixed, expected chaff amount uses the map's forageHarvester conversion factor -added, detailed chaff crop, growth-stage, vehicle and rejection diagnostics Changelog 1.0.0.7 (TFU multifruit compatibility fix): -fixed, Mulcher contract AI crop-query overflow on multifruit maps -fixed, leased and player-owned Mulcher AI on multifruit contract fields -fixed, restores player-owned mulcher AI settings after the helper stops -added, validation that blocks invalid custom fruits from new mulcher contracts Creates general-purpose orders across various areas\industries – for example, chaff\forage,mulching,rolling,transport,riding,delivery and more. I have no influence on mod maps with incorrectly registered fruits (convert,heap hight,mulching ...). Changelog 1.0.0.6: -new, Animal dealer contracts (RealsiticLiveStock.. Mods are not supported or modder set flags for support), needs animal dealer on the map -new, Field heap contracts -new, 2x Special Missions (universal Mission), Lost cargo and Vehicle Transfer -optimized, Mulcher/Roller/Chaff contracts (more security checks) -optimized, Fruit collect contracts, only headland and row spacing optimized (differently and less profit) and overloaded trailer with button .. deactivated -add, translation for it,fr,cz Changelog 1.0.0.5: -fix, lua error... table.remove 'typName' -fix, successFactor 80-95% (< 90% was not possible) Changelog 1.0.0.4: -fix, ChaffMission (SP,large field,leasing vehicle jaguar99tt) -new, 3x Special Missions (universal Mission), Deliver,Load and Deliver,Vehicle Transport Changelog 1.0.0.3: -fix, problems/errors (FS Patch 1.14.0.1) -new, Settings for success factor 80-95% (optional for PresicionFarming DLC) Changelog 1.0.0.2: -fix, Roller-Contracts start event on/off (Multiplayer) -fix, ...ChangeSettingsEvent.lua:48: attempt to index nil with 'getTypToString' (Multiplayer) Changelog 1.0.0.1: -new, Bale collect contracts -new, Fruit collect contracts -new, Settings optimized