<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight06.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.10"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="12" filename="$data/shared/assets/beaconLights/lizard/beaconLight06_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight06_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/beaconLights/lizard/beaconLight06_vmask.png"/>
    <File fileId="15" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="20" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="16" filename="$data/shared/default_normal.dds"/>
    <File fileId="17" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="beaconLight06_chrome_mat" materialId="5" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
    </Material>
    <Material name="beaconLight06_glassClear03_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="20"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="beaconLight06_plasticPaintedBlack_mat" materialId="8" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="beaconLight06_silverScratched_mat" materialId="9" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="glassClear03Mat.001" materialId="10" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0.25 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight06.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beaconLight06" nodeId="19">
      <Shape name="surfaceMount" shapeId="1" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="8"/>
      <Shape name="poleMount" shapeId="2" clipDistance="75" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="8,9"/>
      <TransformGroup name="variationRotate" translation="0 -0.0404091 0" nodeId="28">
        <Shape name="variationRotate_static" translation="0 0.0404091 0" shapeId="3" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="10"/>
        <Light name="variationRotate_realLight" translation="0 0.150665 0.0692068" rotation="151.663 0 0" clipDistance="300" nodeId="30" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.05" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
        <Shape name="variationRotateDistance_static" translation="0 0.0404091 0" shapeId="4" nodeId="31" castsShadows="true" receiveShadows="true" materialIds="10"/>
      </TransformGroup>
      <Shape name="lightGlass_static" shapeId="5" clipDistance="75" nodeId="32" castsShadows="true" receiveShadows="true" materialIds="6"/>
      <Shape name="variationBlink_static" shapeId="6" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="5,9,8"/>
    </TransformGroup>
  </Scene>

</i3D>
